Embedded 3D graphics is here, but 2D is still important: Here's why
Waqar Saleem, Fujitsu Semiconductor
EETimes (4/15/2012 11:43 PM EDT)
In this Product How-To article, Fujitsu’s Waqar Saleem compares 2D and 3D graphics techniques in embedded designs and then describes an approach that combines the benefits of both techniques, using the company’s IRIS fast pixel engine- based MB86R1x and MB9EF126 CPUs to illustrate a typical 2D/3D configuration.
Sophisticated 3D graphics capabilities are starting to appear in embedded devices such as cell phones and tablets. However, 2D graphics are still needed in applications that either use 2D graphics only or use both 2D and 3D capabilities.
For example, POS terminals, industrial devices, and mid- to low-end automotive graphics applications only need 2D graphics, while some high-end automotive navigation systems may need both 2D and 3D for GUI implementation. In these hybrid applications, effective use of 2D can allow the 3D engine to focus on the most graphics-intensive operations.
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