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PowerVR Rogue GPUs achieve OpenGL ES 3.1 conformance, we go hands-on with a compute demoWith Imagination Blog - James L JonesJul. 17, 2014 |
We are very excited to announce that PowerVR Series6 GPUs have achieved full conformance with OpenGL® ES 3.1, the latest version of the well-known graphics API developed and maintained by the Khronos Group. Being able to offer PowerVR developers access to the latest graphics and compute feature set is something we firmly believe in and work really hard to achieve for every family of GPUs we release.
OpenGL ES 3.1 brings a number of improvements over the previous API release, but perhaps the most exciting feature is the presence of compute shaders. The demo presented below offers an overview of how OpenGL ES 3.1 compute shaders can be used for image processing. Take it away, James!