Process Detector (For DVFS and monitoring process variation)
Imagination Technologies Releases PowerVR MBX Public Software Development Kit at 3GSM 2005
The first two public SDKs, to be launched at 3GSM 2005, are for PC emulation and Pocket PC (including the Dell Axim X50v).
Said Nicolas Thibieroz, developer relations manager, PowerVR: “These SDKs will enable developers, professionals and enthusiasts alike, to actively create content using PowerVR MBX technology. This is just the first in a series of public PowerVR SDKs and developers wishing to target OMAP and SH series processors can write their 3D code using OpenGL ES on PCs with the PC Emulation SDK, which will allow content to port directly onto their target platforms.”
The PC Emulation SDK is an important development tool provided by PowerVR to allow access to an easy PowerVR MBX development environment. It enables developers to evaluate and target all PowerVR MBX variants without the need for actual hardware. This PC Emulation SDK gives access to extra MBX features such as texture combiners and vertex programs, which can be found on current and upcoming MBX devices.
The Pocket PC SDK allows developers to write 3D-accelerated content for Pocket PC devices like the Dell Axim X50v. The Pocket PC SDK gives access to PowerVR MBX features as well as extensions (including extra multi-texturing capabilities, DOT3 per-pixel lighting and PVRTC™ compression).
PowerVR will be distributing SDK CDs at 3GSM and the SDK will be available from www.pvrdev.com from February 14th 2005.
For more information about PowerVR MBX see: www.powervr.com. For further information about OpenGL ES see: www.khronos.org.
Inside the PowerVR MBX Public SDK
The SDK includes a wide portfolio of tools such as the PowerVR Texture compressor and compression library, a 3D Studio Max exporter, a VGP Vertex Program compiler with detailed performance information (clock cycle counts) and an extensive tools library (supporting fixed point maths, matrix and vertex maths, tangent space calculation, geometry import, etc.).
As well as access to advanced OpenGL ES 3D hardware functionality the SDK provides full details and specifications of the PowerVR MBX specific OpenGL-ES extensions, which open up features such as PVRTC™ texture compression and vertex programs.
The demos included in the SDK feature examples of a wide range of effects enabled by PowerVR MBX. These include: dynamic reflections; different texture filter modes; projected shadow textures; Polybump technology; spherical harmonics lighting with VGP; physics based particle effects; cell-shading; multiple differently coloured spotlights; morphing (in combination with multi-texturing); and matrix skinned characters in combination with DOT3 per pixel lighting.
|
Imagination Technologies Group plc Hot IP
Related News
- Imagination Technologies releases latest PowerVR MBX Public Software development Kit
- Imagination enables developers to use 3D navigation data in new SDK
- Imagination announces POWERVR Insider SDK 2.5
- Imagination PowerVR SDK wins Design Tool and Development Software Product of the Year
- Renesas Technology Releases The Software Development Kit for Bluetooth Audio Products
Breaking News
- Breker RISC-V SystemVIP Deployed across 15 Commercial RISC-V Projects for Advanced Core and SoC Verification
- Veriest Solutions Strengthens North American Presence at DVCon US 2025
- Intel in advanced talks to sell Altera to Silverlake
- Logic Fruit Technologies to Showcase Innovations at Embedded World Europe 2025
- S2C Teams Up with Arm, Xylon, and ZC Technology to Drive Software-Defined Vehicle Evolution
Most Popular
- Intel in advanced talks to sell Altera to Silverlake
- Arteris Revolutionizes Semiconductor Design with FlexGen - Smart Network-on-Chip IP Delivering Unprecedented Productivity Improvements and Quality of Results
- RaiderChip NPU for LLM at the Edge supports DeepSeek-R1 reasoning models
- YorChip announces Low latency 100G ULTRA Ethernet ready MAC/PCS IP for Edge AI
- AccelerComm® announces 5G NR NTN Physical Layer Solution that delivers over 6Gbps, 128 beams and 4,096 user connections per chipset
![]() |
E-mail This Article | ![]() |
![]() |
Printer-Friendly Page |