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Industry's First M3G 1.1 Compliant, Java 3D Graphics Engine
September 19, 2005
WHAT Swerve Client Version 2.2, the industry’s first graphics engine to implement M3G 1.1, is now available for licensing. M3G 1.1 is the latest version of the open standard for Java 3D graphics, enabling the delivery of quality 3D games to Java phones. Over 90 different handsets worldwide have implemented the M3G standard (formerly JSR-184). Swerve Client Version 2.2 is a highly optimized software-rendering engine, and is available for handsets with and without graphics hardware accelerators (using OpenGL ES 1.0 or 1.1). This latest version contains performance optimizations that take advantage of the latest features of hardware accelerators. Swerve Client was developed by ARM [(LSE:ARM); (Nasdaq:ARMHY)] and Superscape Group plc (LSE:SPS). Superscape is a leading publisher of 3D mobile games and was the first company to develop and launch M3G compliant solutions. WHEN Swerve Client 2.2 is now available for licensing from ARM: http://www.arm.com/products/solutions/3DSwerve.html WHO ARM designs the technology that lies at the heart of advanced digital products, from wireless, networking and consumer entertainment solutions to imaging, automotive, security and storage devices. ARM's comprehensive product offering includes 16/32-bit RISC microprocessors, data engines, 3D processors, digital libraries, embedded memories, peripherals, software and development tools, as well as analog functions and high-speed connectivity products. Combined with the company's broad Partner community, they provide a total system solution that offers a fast, reliable path to market for leading electronics companies.
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