|
||||||||||
ARM Builds Graphics Stack And Broadens Portfolio With Mali200 And Mali55 ProcessorsARM Mali processors enable visually stunning 2D and 3D graphics for mobile gaming and advanced user interfaces. CAMBRIDGE, UK – Feb. 12, 2007 – ARM today announced at the 3GSM World Congress, Barcelona, Spain, the availability of two ARM® Mali™ graphics processor units (GPUs) for mobile multimedia applications. The ARM Mali200™ processor delivers visually stunning 3D graphics for next-generation mobile games on smartphones and other high-end portable devices. With an extraordinarily small footprint, the ARM Mali55™ processor brings rich 3D graphics capabilities to low-cost feature phones for the first time. Both graphics processors feature a unique rendering architecture that scales from the smallest of displays right up to HDTV resolution, while minimizing memory bandwidth and conserving battery life. “Mobile multimedia phones today rival the personal computers of ten years ago. Now, console-quality 3D graphics are transforming the mobile handset into a compelling gaming platform, and recent innovations are redefining the very way we interact with the UI,” said Ian Drew, vice president, Segment Marketing, ARM. “With the integration of the Mali processors into the ARM portfolio, we can now offer comprehensive 2D and 3D graphics solutions for a wide range of handsets – from low-cost phones to high-end mobile multimedia devices – and accelerate time-to-market.” 3D Graphics Transform Mobile Gaming The ARM Mali200 processor delivers brilliant 2D and 3D graphics with 4x and 16x full scene anti-aliasing (FSAA) to “smooth” otherwise jagged lines. In addition, the Mali200 processor supports High Dynamic Range (HDR) rendering, which uses floating-point values to represent a huge range of naturally occurring light values, resulting in more life-like, striking images. Content developers can also take advantage of OpenGL ES 2.0 support for fully programmable shaders, which provide them with an unprecedented level of control over the rendering pipeline to create PC- and console-quality effects on VGA and higher resolutions at more than 30 frames per second. The net result is a powerful 3D gaming experience on mobile phones, PDAs and GPS devices, with very low power consumption. As with all ARM Mali processors, the Mali200 graphics processor minimizes memory bandwidth and power consumption using a unique technology that combines tile-based rendering with traditional immediate-mode rendering techniques to minimize total gate count, area and cost. Advanced User Interface for Low-Cost Feature Phones Complete Graphics Solution from ARM “After just six months as part of ARM, the Trondheim team has been rewarded with two further licenses of Mali processors as stated in last week’s earnings announcement,” said Borgar Ljosland, graphics business development manager, ARM. “The strength of Mali technology and the potential applications it would be suitable for are demonstrated by the fact that one of the licensees is in the mobile space and the other licensee is in the set-top box market.” ARM is uniquely positioned to be able to provide SoC designers with the Mali graphics processors alongside conventional ARM technology, such as the ARM9™ family and the Cortex™-A8 processor, together with AMBA® 3 AXI™ interconnect, memory controllers and display peripherals. When implemented using ARM Artisan® Metro™ libraries, designers can create silicon that delivers high-performance 2D and 3D graphics at the lowest possible power consumption. Availability About ARM
|
Home | Feedback | Register | Site Map |
All material on this site Copyright © 2017 Design And Reuse S.A. All rights reserved. |