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ARM First to License OpenGL ES 2.0 Benchmarks From Futuremark
World leader in mobile applications processors and graphics hardware to use Futuremark's tools to optimize OpenGL ES 2.0 3D performance
Saratoga, California -- May 3, 2007 -- Futuremark Corporation, industry leading provider of mobile phone performance analysis software and services announced today that ARM [(LSE:ARM): (Nasdaq: ARMHY)] is the first licensee of both their SimulationMark ES 2.0 and 3DMarkMobile ES 2.0 benchmark products. ARM is expanding the relationship beyond active membership in Futuremark�s Handheld Benchmark Developer Program (BDP) membership to include full licensing of Futuremark�s OpenGL ES 2.0 3D performance analysis products. The benchmarks will provide ARM with dedicated OpenGL ES 2.0 3D graphics workloads targeted towards mobile platforms to assist with objective performance evaluations of ARM graphics IP solutions for partners. ARM has stated that SimulationMark ES 2.0 and 3DMarkMobile ES 2.0 will fill a void within the mobile industry, providing forward looking mobile 3D game content. This contributes to the creation and validation of performance balanced OpenGL ES 2.0 solutions, with verifiable performance data for silicon providers and OEMs. With the ARM� Mali200� graphics processing unit optimized for OpenGL ES 2.0 and by referencing game development community feedback, ARM recognized early that Futuremark was heading in the right direction to help industry players to bridge the gap between the mobile industry value chain and the gaming community. "ARM has recognised the challenge that mobile device manufacturers face in the absence of any set metrics from content providers for hardware performance requirements. Sound decisions rely on the availability of benchmarks that are well supported by the major players in the gaming community," said Borgar Ljosland, graphics business development manager, ARM. "ARM is working with its Connected Community members to close the disconnect that has existed between the gaming and mobile value chains and as part of this we are actively contributing to Futuremark's BDP, providing feedback from our experiences into the benchmarking process". Futuremark's OpenGL ES 2.0 Toolset Overview "ARM has clearly emerged as the central nucleus of mobile applications processors. This transition from BDP member to first full licensee delivers a powerful endorsement of our OpenGL ES 2.0 tools, serving as credible proof that our benchmarks have become the industry standard for measuring and comparing performance in cell phones, handhelds and other embedded applications," said Petri Talala, Vice President of Futuremark's Mobile Business Unit. "We have long believed that our expertise in developing reliable performance analysis tools and services would provide the entire mobile industry with tools that will provide better performing graphics hardware, yielding a more enjoyable consumer experience. That vision is now becoming a reality." About Futuremark Corporation Futuremark Corporation is the leading provider of performance analysis software and services for PCs and smartphones. Futuremark is known around the world for its benchmark products, including the 3DMark and PCMark Series, SPMark and VGMark (with more than 30 million copies distributed worldwide) and value-added services powered by a database of over 13 million real life benchmarking results. Futuremark maintains offices in Saratoga, California and Helsinki, Finland. For more information, please visit http://www.futuremark.com
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