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Vivante GC7000 GPUs Deliver Desktop-Class Graphics to Mobile DevicesBuilt on the market success of Vega, GC7000 delivers hardware tessellation and geometry shaders with industry leading performance/power/area Sunnyvale, CA – April 3rd, 2014 – Vivante Corporation today announced multiple silicon partner integrations of its GC7000 Series GPU IP into SoCs targeting wearables, mobile, automotive, and 4K TV products. GC7000 supports the newly released OpenGL ES 3.1* API and hardware TS/GS/CS (tessellation / geometry / compute shader) extensions for Android. Integrated TS/GS/CS support puts the most advanced desktop 3D features in your hand bringing 4K rendering to the next level by adding even more stunning, fine-grained 3D detail and realism to game play, while lowering power and memory bandwidth. The technology enhancements in the GC7000 Series build on the market success of the previous generation of Vivante’s Vega architecture. Photorealistic 3D gameplay and dynamic user interfaces are now available in over 200 million mobile and home entertainment devices such as these. GC7000 Series GPU cores come packaged with Vivante’s production proven unified, single driver software stack that supports legacy, current and upcoming GPUs and board support packages (BSP) running Android™ KitKat, Chrome™, Linux, QNX®, Tizen™ and Windows® operating systems. “The mobile GPU market has reached an inflection point where desktop-class graphics in mobile are a reality and the key differentiator separating legacy devices from the latest must have products,” said Wei-jin Dai, President and CEO of Vivante. “Vivante’s TS/GS/CS raises the bar in mobile by providing GC7000 GPU technology with desktop graphics equivalent features and image quality, increased performance per milliwatt and square millimeter of silicon while significantly reducing power and memory bandwidth.” The GC7000 takes advantage of new innovations in GPU/GPGPU multi-core processing to allow simultaneous, parallel execution for coherent and distributed graphics, computer vision (CV), and compute contexts. Each core can function independently or in groups with instant, on-demand, task-specific load-balancing and distribution of GPU resources monitored in real-time to maximize performance and minimize context switch overhead. The additions of hardware tessellation and geometry shading with the use of advanced compute shaders brings realistic 3D desktop rendering to the forefront of mobile and media SoCs, while cutting internal and off-chip bandwidth to reduce power, thermal power, and memory footprint. Additional GC7000 improvements also focus on improved gameplay so that AAA 3D games play smooth, responsive and crisp in 4K resolution. With hardware support for additions like game physics and hybrid ray tracing, exposed through the latest Unreal Engine 4, Unity 4 and the upcoming Unity 5 SDKs, users can have a truly ubiquitous gaming experience across all their screens, and game developers can leverage the existing gaming ecosystem that spans mobile, PC, and game consoles. Smaller- Faster-Cooler benefits of the GC7000 Series include:
For more information on Vivante Vega products, please visit http://www.vivantecorp.com or blog.vivantecorp.com. About Vivante Corporation Smaller – Faster – Cooler: Vivante Corporation, a leader in multi-core GPU, OpenCL™, CPC Composition Engine and Vector Graphics IP solutions, provides the highest performance and lowest power silicon characteristics across a range of Khronos™ Group API conformant standards based on the Vega architecture. Vivante GPUs are integrated into customer silicon in devices targeting wearables, smartphones, tablets, HDTVs, consumer electronics and embedded devices and running thousands of graphics/compute applications across multiple operating systems and software platforms. Vivante is a privately held company headquartered in Sunnyvale, California, with additional R&D centers in Shanghai and Chengdu. *Product is based on a published Khronos OpenGL ES 3.1 / OpenCL 1.2 Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.
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