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DDMA, multi-channel DMA Controller IP core from DCD-SEMIBytom, Poland -- December 15, 2022 -- The DDMA is a four-channel Direct Memory Access Controller, with purpose to transfer data between memories and peripherals – to significantly reduce CPU utilization during data transfers. It can be programmed by any CPU via a 32-bit or 8-bit native interface. The DDMA can perform data transactions of configurable size over 32-bit address space. A single transaction size can be set in a range from 1B to 16MB. To limit the negative impact of different reads and writes timing the DDMA features transfer data buffer. This buffer is a 32-bit FIFO memory with configurable depth. Data transactions can be triggered either by hardware or software. Hardware initialization is achieved via the Peripheral Request Interface, while software initialization is done by the CPU via registers. The Peripheral Request Interface is used by external controllers (peripherals) to set data transaction request on specific DDMA channel. Each of the DDMA channels has a set of Peripheral Request Interface signals associated with it. Peripherals can request the transmission or reception of data. When multiple channels await data transfer the arbitration process utilizes a round-robin algorithm. DCD-SEMI’s IP Core includes four DDMA channels. Each has its configuration registers and enable bit. The DDMA offers three transfer modes:
They are distinguished by the amount of data transferred on a single request. Data transaction is divided into blocks. It is possible to configure the number of block bytes and number of blocks in a transaction. Data transfer is performed between the data source and the data destination. The DDMA channel can perform reads and writes on 32-bit, 16-bit, and 8-bit data which is separately configurable for both source and destination. Source and destination addresses can be freely configured. The DDMA offers three addressing modes:
Apart from the above, the IP Core has three sources and destination address reload options:
Address, block, and byte registers are double buffered so that if they are changed while the channel is busy, the change does not take effect until the current data transfer is over. Each channel has status and transfers status flags. Channel status is defined as BUSY, PENDING, or IDLE. Transfer status flags inform about the amount of data that has been sent by the channel. Proper flags are set after the transmission of single data, block, or transaction. Each transfer status flag is masked which allows for generating an interrupt request when a specific data transfer situation occurs. Key features :
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